![]() However there are some problems even with the songs that are present. The whole of the archive sounds great, the audio part of this game's multi-million dollar budget was well spent, and it really makes you feel like you are fighting at the turning point of an interstellar war. The game's orchestral introduction as well as both ending tunes are here, one for the Earth ending and one for Kilrah, along with shorts like 'Ejecting!' or 'Exploding!'. ![]() The music for flying in a heavily damaged ship is also missing, along with the music for dogfighting and defeating the Klirathi crown prince. Many songs, from the haunting "Behemoth" track that plays when you fly past the massive planet-killing starship to the more mundane 'feel-good' light jazz of several of the five bar tunes that play if you step into the TCS Victory's living area, are absent. This is a great collection of tunes in MIDI format, but unfortunately this archive is heavily flawed. Wing Commander III continues WCII's tradition of excellent interstellar orchestra music with a solid military feel. "Great music, bad archive" (by honkstar82, ) ![]() Oh, excuse me, kicks the tar out of modern game music. This is a great pack of songs from an amazing game, and still holds up well against modern music. If you're the obsessive type, try looking up the songnames on Planet Descent. It would be great if the ripper had at least included the name of the first level to feature these tunes in the filename as well as the level number, but oh well. Some levels share music, and when you are paging through your media list trying to find "that one song", it's much easier to remember 'Venus Nickel-Iron Mine' than 'Level05'. This is unfortunate, since not every level in the game has its own unique music. Unfortunately none of the levels have their actual names listed, even in the MIDI data, just a number. This archive is of great quality and organized well. It's a little like 'Grabbag' for the DN3D crowd, one of those pieces of music that defines your memory of a game by letting you know that soon you'll be knee-deep in the dead. When you're in-game you won't notice all the little nuances that a good soundfont will bring out of these tunes, and I still get chills whenever I hear the opening bars of Descent's 'Briefing' music. Descent has a rocking space-techno soundtrack that really gets your mind in the mood for entombed combat against corrupted robots, but it's awesome to listen to all on its own. Listen to these tunes with your headphones on and you can hear how the drums move from side to side on the menu theme, or the swirl of gas around your head in the fifth level's music. ![]() That's what Interplay promised, and boy did they deliver. Three hundred and sixty degrees of freedom. "The music of a Material Defender!" (by honkstar82, ) ![]()
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